2/14/2024 0 Comments Autodesk maya crackedXGen, PaintFX strokes, and meshes generated by converting PaintFX to polygons will also use old materials (Lambert, Phong, Blinn, and Ramp Shaders). The default lighting can be changed in the Hardware Renderer 2.0 Settings.Note: For backward compatibility, scene files saved from versions preceding Maya 2024 will continue to use lambert1 as the default material. Viewport lighting levels have been adjusted to accommodate the change in material.
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